Leanne Taylor-Giles: Broken Roads is more post-post-apoc than post-apocalyptic. What does your vision of post-apocalyptic Australia look like? I’m really proud of the talented people we’ve attracted and the culture we’ve built up over the last four years.īroken Roads is set in an Australian post-apocalyptic setting, which makes our mind wander to Mad Max. While many of us have worked on games before, this has been our first title for Drop Bear Bytes as a team. In fact, when we travelled to Gamescom in August of last year it was the first time a lot of people on the team had ever met in person. We’ve been able to grow the team steadily to the almost 20 people we have today thanks to publisher support and government grants available In Australia, and have also done nearly everything fully remote. What can you tell us about the development team and how you got to work together?Ĭraig Ritchie: We started out in January 2019 creating the studio from the ground up, with a barebones team on the classic shoestring budget. As we’re looking forward to some of the most interesting titles of 2023, we checked in with the team to find out more, and spoke to Game Director Craig Ritchie and Narrative Director Leanne Taylor-Giles. ![]() The team at Drop Bear Bytes is working with publisher Versus Evil on Broken Roads, which is a narrative-driven RPG that takes place in a post-apocalyptic version of Australia and includes exploration, strategic turn-based combat and an interesting morality system that promises to offer players ‘meaningful philosophical choices’. ![]() During Gamescom in August, one of the signs that the industry was opening back up a little was running into a development team that flew in all the way from Australia.
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